

This will require players to understand their build and maximize everything they can about it. It’s all about proving that you’ve built a powerful character and taking on a challenge that’s been balanced to be extraordinarily difficult. While some players may be disappointed by the lack of loot from the final boss, others will find the challenge to be the true reward. Piepiora went on to say that the boss is not designed to provide powerful loot, but rather a sense of accomplishment.

Instead, the game’s difficulty will eventually reach a limit, and players will face a “pinnacle boss encounter” that’ll test the limits of even the best level 100 builds.

A ‘final boss’ in a Diablo game could spawn mixed resultsĪccording to a recent interview with GamesRadar+, associate game director Joe Piepiora revealed that Diablo 4 wasn’t designed to endlessly scale with your character.
